﻿namespace Molten.Graphics;

/// <summary>Represents the mode to apply when setting a depth surface.</summary>
public enum GpuDepthWritePermission
{
    /// <summary>The depth buffer can be read and written.</summary>
    Enabled = 0,

    /// <summary>The depth buffer is disabled (cannot be read from or written to).</summary>
    Disabled = 1,

    /// <summary>The depth buffer cannot be written to, only read from.</summary>
    ReadOnly = 2,
}
